Interactive 3D • Hierarchical Segmentation
Layout interpretation: The square die is first separated into four main quadrants by a central cross. The top-left quadrant (CPU complex) is further subdivided into four equal sub-segments (Cores 0–3). The adjacent top-right quadrant is divided into two vertical segments (L3 Cache Banks A & B) using a vertical dividing line parallel to the vertical subdivisions used in the four-core cluster.
The bottom two quadrants remain as large monolithic tiles: Integrated GPU (SW) and System Agent / I/O (SE). This creates a realistic modern chip floorplan with hierarchical partitioning for power, thermal, and manufacturing zones.